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Well, this is more
of a service message since there is no relevant news regarding the
benchie thing. I'm changing my email address in the next few days, so
please update your address books, you can find me at Err... you may
have noticed my last update is about 1 year old... time runs fast!
An explanation is due, though it may sound a bit disappointing:
I've been very busy with my job and got very little time to spend
on excess2. Yes, it's as simple as that... anyway the project
is not dead at all, I am going through all scenes again and trying
my best to keep em up to date with todays hardware. I am definitely
into the OpenGL thing and surely wont give up until I get this
done, but any word about a release date would sound like a joke
at the moment. So, still my heart goes to all of you who believe
in this project and are sending in some wonderful feedback, even
after years of nothing. That said, I promise I'll be back sooner
than I did last time (shouldnt be too hard...), in the meanwhile
may you all be blessed with a merry Christmas and a happy new
year. Take care! Finally graduated!
If anyone's interested, get my CV here. Thanks to Pepijn Van
Eeckhoudt for porting to JAVA. This version requires
a Java 1.4 runtime to be installed and the Jogl library http://jogl.dev.java.net.
Get
the port here. Thanks to Edouard Gomez
for porting to GNU/Linux and probably other *nixes. Tested on
Debian GNU/Linux SID (g++ 3.3.1, nvidia GLX, mesa GLU and glut):
get
it here. People who want to develop a unix
port are suggested to grab this file. The source code for the demo
part of GLExcess v1.0 is now available for download: get
it here. It comes in a GLUT fashion so to
make it easily portable. Tested on Visual C++ 6.0. |
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